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New Resident Evil 6 Launch Date Revealed
It has been announced at Capcom's annual Captivate showcase that Resident Evil 6 is to change its launch date from the one intially billed ( November 6) to a new revised date of October 2, which suggests this game will have a worldwide release. Executive producer Hiroyuki Kobaayashi said the date change was due to the positive reaction to the reveal trailer in January.
Max Payne Achievement List Announced
PAX East 2012 – Hitman: Absolution Preview
Hitman: Absolution is back and boasting an all new graphics engine. The team at Square Enix is proud of their effort to support not only the hardcore players who use strictly stealth, but also to those who prefer a more action oriented approach. These "shades of gray" between the two now allow players to contain the action to each room.
Anomaly: Warzone Earth – Review – Xbox 360 (XBLA)
Anomaly: Warzone Earth is an upcoming real time strategy game on XBLA developed by 11 bit studios and is an updated version of the one by the same name already released on the iOS and PC but features a brand new set of levels called “Tactical Trials.” The game will hit XBLA on April 6 for 800 MSP, but can this strategy game stand out among a highly dense genre? Well if the tag line “reverse tower defence” or “tower offence” is anything to go by then maybe it has a chance. Anomaly Warzone Earth sets you up in the not too distant future where an alien spacecraft has crash landed on earth and...
PAX East 2012 – Hands-On: Quantum Conundrum
We got to play through the trial version of Quantum Conundrum this morning. Everything that was shown has already been discussed before but until you get your own hands on it, you won’t realize the true genius behind the game. Professor Fitz Quadwrangle showed us the ropes through the use of his bird pressing buttons. Each would cycled the world back and forth between reality and a new dimension. Fluffy dimension makes everything ten times lighter and allows even safes to be thrown across the room. The heavy dimension pretty much just makes all objects indestructible and slow-mo dimension is self-explanatory. The one announced dimension that we didn’t get...


![<div class="slider-thumb-caption"><strong>Was Infinity Ward Being Unprofessional When They Failed To Condemn Modding?</strong><p>Last night, on Twitter, there was a bit of backlash on Infinity Ward for their comment on modding. Previously run by the likes of Robert Bowling, or fourzerotwo, as he's better known, the account simply answered someone's question. "Am I a bad person for modding your games?" Facebook7s asked. The reply which came from the "new management" of Tina Palacios (@Teanah), senior community manager, and Candice Capen @Candyslexia, community coordinator, read, "depends on who you ask! @teanah says no." [sic]</p></div> http://loudmouthedgamers.com/blog/wp-content/uploads/2012/05/modded-xbox-80x65.jpg](http://loudmouthedgamers.com/blog/wp-content/uploads/2012/05/modded-xbox-630x344.jpg)






